The Creature Power Suit is a special system created by Aviva that gives the user the certain abilities of various animals. (hence the name; Creature Power) When the suits are activated, it generates a form that gives the powers of the animal the disc is based on to the user. In order to be activated, the user must have the disc on them and come in contact somehow with the creature. The suits can be deactivated if they come in contact with something that could short out an electrical system, unless they're protected against it.
Aviva designed the suits specifically for the Kratt Brothers. However, just rarely the other crew members wear them as well. They're seen wearing them a few times throughout the series. Aviva and Koki are later shown to have their own Creature Power Suits.
Aviva spent nearly a year - eleven months, two weeks, and three hours to be exact - on the construction of two Creature Power Suits. In an inert mode, the suit consists of a vest equipped with slots for the discs, and gloves with DNA scanners. The exact material of which the suits are made of has not been revealed; it is most likely some form of composite plastics (judging by the absence of ever breaks or cracks).
When activated, the suit "forms" from an unknown source of additional structural elements. (wings, ears, fangs, etc) Once activated, the suits connect to the user's nervous system. Since the mass of these elements are clearly superior to the mass of the suit, they could have been delivered from the outside. In the episode, "Polar Bears Don't Dance", some elements of the walrus suit were mounted on it after activation, by teleportation from the Tortuga HQ. It seems logical to assume that items such as wings and fangs appear on a suit by teleporting them from the Tortuga.
The exact energy source of the suits is unknown. Based on the fact that they can obviously run for a very long time and do not need to be recharged, it is (most likely) some form of ultra-compact nuclear power element (hard to imagine something more compact and durable, able to operate even in the cold sea water).
Each power suit has been designed to share its user’s theme/favorite color:
Despite how much power the suits are shown to possess, they have some very strong weaknesses as well. Such as being pretty sensitive to damage from sharp objects.
Basic elements can somewhat tamper with them as well as food, unless the suits have been protected against them.
The suits require a Creature Power Disc in order to function, acting as normal vests otherwise.
Another weakness shown in the suits is that the instinctive animal behavior also sometimes affect the user, causing them to even behave like the animal they transformed into. Examples are in "The Blue and the Gray", in which Chris, in a Squirrel Power Suit, buries acorns out of the squirrel instincts.
There have been showed to be many malfunctions with the CPS, usually dealing with the sensitivity of it. Usually these range from being stuck in the suit, or the suit itself being damaged. On occasion, it's the result of the programming.
Tazzy Chris – T-Devil – A Tasmanian Devil bit Chris' suit, causing it to activate and turn him into a half T-Devil half-human hybrid that kept switching between it and deactivation at random. This was fixed when Aviva shut down the suit.
The Blue and the Gray – Acorn/Oak Tree – While Martin was holding an Acorn a blue jay pecked his suit, causing him to turn into an Acorn, then into an oak tree. When Aviva relined the disc, it was fixed.
This Orca Likes Sharks - Bull Shark - The button on Martin's suit was rammed by a shark, causing it to short circuit and switch into a torn version of the Shark Suit. This was fixed after Martin reactivated Orca Powers.
Golden Snub Nosed Monkey Man - Golden Snub Nosed Monkey - Martin's vest is damaged in a runaway snowball, causing the size modulator to glitch and make him look like the mythical yeti when he activated Creature Powers.
Aqua Frog -Tadpole/Adult Frog - Chris's vest turned him into a tadpole and he had to touch multiple frogs and keep reactivating until he got adult frog power
The Last Largest Lobster - Baby/Adult Lobster - Martin's vest turned him into a baby lobster and he had to wait until there was activity in the suit that turned him into an adult lobster.
The Erminator - Ermine - Martin tried to make an Ermine powersuit to rescue his friends but in the process of making the disc he forgot to cross-expunge-delete any remaining residual activation codes he used to make it. Which led Martin's power suit to break down and cycle through all of his past activations.
The Vanishing Stingray - Chris scratched Martin's Creature power paw icon and touched an Eyed Flounder to activate Stingray Power. He instead turned into a Flounder and it was so malfunctioned it gave him two legs like Orca Power, Narwhal Power, Swordfish Power, Blue Marlin Power, and Hammerhead Shark Power but instead of turning into a tail it just stays as a pair of legs.
Polar Bears Don't Dance - Walrus - Chris was stuck in his Walrus suit until Martin put snow down his back, causing him to jump out of the suit.
Kerhonk - Proboscis Monkey - When a proboscis monkey walks on the Kratt Brothers' CPS, it accidentally activates them into Proboscis Monkey Power. Soon after, they are knocked into a mud pit, which jams the deactivation. Whilst Aviva manages to chip the mud away, deactivating Chris, Martin remains in the suit for the remainder of the episode.
Happy Turkey Day - Wild Turkey - Martin got stuck in his Wild Turkey suit when he slammed into the tree. He was still in it when the episode ended.
Neck and Neck - Giraffe - Martin got stuck in the suit because Necklace took Martin's Deactivation Module. When Aviva put Martin's module back in, instead of deactivating, Chris activated Giraffe Power too and they played the new game they created, Giraffe Soccer, with Martin.
There was a time that the Creature Power Suits were manipulated. This was only in Creature Power Challenge, when Zach used his Disrupt-o-Bots to glitch the suits into past activations. He was even able to prevent the suits from deactivating.
- Because plants are living, the Kratts can also use them for the suits.
- The CPS needs a Deactivation Module so it can deactivate (as seen in Neck and Neck).
- The Kratts can activate another CPS if they're already in one.
- If there's another color to a creature, then the Kratts will have to reactivate until they find the color they want.
- The way a CPS activates seems to be rather inconsistent. Most of the time, it requires the user to touch the animal and then the insignia on the chest. However, some episodes show that the CPS is also capable of transforming just by touching a creature, or by just inserting the disk into the CPS. Deactivation is also the same, sometimes with pressing the chest button, automatically, or sometimes voice-activated.
- Sometimes the CPS will be the color of the animal instead of the normal colors, green or blue, or it will be a mix of that color.
- If the CPS is worn by someone else other than the Kratt Bros, then they would have their favorite color, instead of Martin or Chris'.
- In Cheetah Adopted, it was revealed that polycarbonate is used in the programming for the Creature Power Suits.
- In Cheeks the Hamster, the power suits transformations won't work if the Micro XT Power Processing Chips are damaged or missing.